# Render
**Render** encompasses both virtual and physical instantiation. It signifies the creation of a specified environment or experience[^1], whether through [Virtual Reality](Virtual%20Reality.md), where sensory input is manipulated to create a perception, or through physical duplication, where an identical copy embodies the same properties and behavior as the original.
The key is that the "rendering" system, regardless of its physical nature, creates a [Complex](Complexity.md), [Autonomous](Autonomous.md) system that interacts with a user or observer in a way that mimics the intended environment. In other words, the system *kicks back*, satisfying [Dr Johnsons Criteria](Dr%20Johnsons%20Criteria.md). The focus lies on the functional equivalence and user experience, not on the specific physical mechanisms involved.
Note that originally we may think of rendering something as a virtual reality generator rendering some environment. But it is broader than that. A physical object can be thought of as rendering some other physical object. If at first this seems like a [Non Sequitur](Non%20Sequitur.md), lets think about it for a moment. Any virtual reality generator is itself a physical object. It renders some environment, such as [Center Court at Wimbledon](Center%20Court%20at%20Wimbledon.md). But at its core it always renders the environment via real physical processes, such as the computer that runs the [Program](Program.md), performing [Computation](Computation.md), which again is a physical process. In other words, all rendering is *physical*.
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Date: 20241217
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[^1]: In The [Fabric of Reality](Fabric%20of%20Reality.md) render is often used interchangeably with [Simulation](Simulation.md).